"We have mentioned'modern behavior of players" because it's a fascinating issue to think about D2R Ladder Items. It was 2001 and there wasn't as much content available on the web about the best way to play Diablo II 'correctly' (Baal plays for XP pindleskin/Ancient Sewers/etc to finding the magical item, etc.).
Nowadays players can browse the internet for any number of content creators that are able to teach players how to engage in the sport in different ways, many with a lot of database load by creating.
loading, and completely destroying games in rapid succession. Though we did foresee this-with players creating fresh characters on new servers, working hard to get their magic-finding items-we vastly underestimated the amount we could have gained from testing beta versions. "Basically You're way too skilled, and videogame guides are at fault. (You can get the best Diablo 2 builds guide here.)
The article concludes by explaining what Blizzard is doing to address the issues, which includes several less than ideal fixes. They include rate limiters to prevent players from creating more than one game in quick intervals, as well as login queues.
So players don't overwhelm servers and instead line-up like they're joining an MMO. Rate limitation is in place now and is thought of as "mitigation" instead of an end-to-end solution, but queues will be implemented "in the next few hours for PC."
In addition, Blizzard say they've drafted employees from all across the organization, "not just on the D2R team", to help work on the issues D2R Ladder Items Buy. It is hoped that eventually they'll have it functioning smoothly, without limitations.